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absent

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Sign-Up Date:
4/11/05

Level: 29
Aura: Light

Rank: Captain
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Exp. Points: 9,130 / 9,340
Exp. Rank #: 980
Voting Pow.: 7.07 votes

BBS Posts: 8,171 (6.81 per day)
Flash Reviews: 132
Music Reviews: 0
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132 Reviews | 30 w/ Responses

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Score: 7
Escape from CampHostility

"Amazing Graphics - Much too hard"

date: April 30, 2007

The title of this review basically sums up my main points. The graphics were well drawn and very polished, and many scenes were most likely touched up in Photoshop to give a more realistic feel. The Nene preloader was also a nice touch.

My only complaints about the graphics would be that going from movie to interactive was a pretty big jump because of the decrease in detail. It just looked odd to have these big detailed scenes and characters suddenly shrink down to small running sprites.

My other nitpick at the animation would be that when the bear is eating Pico's guts, it seems a bit off and fake. The bear is drawn in Flash and looks like a smooth vector graphic, while the image of Pico is clearly more detailed, and makes the bear look like he's not actually interacting with Pico when eating his guts.

The music in the Flash is top-notch. It's clear, high quality, and definitely gets your heart racing while playing through the two mini-games.

Moving on to the actual mini-games, the parts of the submission which really drag it down. Both are extremely difficult and frustrating, and playing through each a good fifty or more times to finally beat it isn't exactly fun.

The bear chase was significantly easier than the second one, but is still much too hard nonetheless. The fact that the rocks come at you so quickly AND the bear is approaching makes it all the more annoying. I ended up beating it by clicking a whole lot of times and was able to keep myself afloat to avoid the rocks. Ugh.

The bird mini-game really takes the cake in terms of the most aggravating "avoid-the-obstacles" game I've ever played. The rocks and walls take up a good portion of the screen most of the time, and the speed in which they come at your character pretty much makes it impossible for ANY error whatsoever.

After finally beating it (took a good 20 minutes, and I ended up winning by luck), the death at the end was more of a let down than anything else, as I had just spent so much time attempting to live. Not funny guys, not at all.

Some suggestions for the mini-games:

* Add a "Skip" option. Either at the start of the submission or after dying a certain amount of times (10 maybe? 20?)
* Add a health bar (especially to the bird one) so that you don't have to be completely perfect while playing through
* Decrease the speed or size of the rocks/walls in the bird mini-game.

My main problem lies with the mini-game section. I think that more mini-games of lesser difficulty would have suited the submission better than two extremely hard ones. The ending was more of a let down than funny as well. In any case, interesting combination of movie and game, looks amazing, but falls short in terms of playability.

Author's Response:

sweet review thanks for the time. Yeah I guess we played it so much that it was easy for us and we thought we wouldnt make it such a piss take.. tweaked a pinch and it should be a little bit easier.. anywho, the death is a letdown i suppose but atleast nene is happy in the end and she does end up escaping the camp.

The minigame within a movie is an akward combination of things and i wasnt even sure wether to submit as a game or movie .. i still dont and definately brings up a host of issues which you bring up such as how to weave it seamlessly.. i think as time goes on and i continue to try this merger it'll get better. definately appreciate your feedback on problem areas. :)

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Score: 10
Adolf Hitler: ATWI80D 80

"The end."

date: October 24, 2006

The series has come to a close, but who could have possibly predicted that this flash would cause some much contrevery and hate, as well as receiving plenty of compliments from die hard fans of this "series."

I honestly thought nothing of the series, knowing that since all the episodes followed the same template, that viewers would most likely ignore the submission, or vote low and move on. Obviously, I was wrong. I think the haters were the driving force that kept the series alive. With no one hating it or bringing to public view through various hate threads or PMs, making 80 of these flash movies would become even more repetitve and boring.

Therefore, <3 to all the haters, Star Syndicate especially, as well as the lovers, whose comments are always hilarious to read.

Moving on to this submission, it's really quite entertaining, and being a grand finale of a series of 80, something special just HAD to be done. The most suprising part of the submission is that after the intro, it doesn't just go right to a victory scene. That's right, flash animation at its finest is jam-packed into this submission.

The movement of Hitler as he bobs towards the goal line is nothing but pure hilarity, and this scene turns out to be one of the most amusing in the flash.

Once Hitler crosses the goal, there's yet ANOTHER suprise laying in wait for the viewer. An EGB scene is then presented, after a great transitional sequence. What the suprise is, is combination of both Afro_Stud's and my own efforts to bring you an image so orgasmic, that you can't help but admire the beauty of it.

That's right, amazing drawings of Phantom, Dream-Of-Duke, and Hot-And-Charming, coupled with voice acting that will, to put it simply, BLOW YOUR MIND. Those who know not of the EGB may not find this scene as hilarious as intended, but should instead immediatly go out and do research on what the EGB is, in order to understand the deep complexities of the joke.

And this submission would not be complete without the ending scene of course. The final image of Hitler is then shown, as Hitler has made it back to Germany after suffering such hardships along the way. The music, instead of a light hearted "Sex on the Beach" is "We are the Champions," which gives the end a much more dramatic tone and mood.

The song fits the end of the series perfectly, because Hitler kept on fighting. He kept on fighting to the end, my friend. And he is the champion today. Thank you.

Author's Response:

An Oscar winner is you.

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Score: 10
Jive Machine

"God yes."

submission: Jive Machine
date: October 3, 2006

God fucking yes. That was the greatest thing ever. The graphics and dance choreography were masterfully done. The song selection was perfect (love all of the songs) and overall this flash is the most ground breaking submission I've ever seen.

The graphics are awesome, as you can quickly tell through the awesome preloader and menu screens. The backgrounds used in the flash also have a great well drawn, cartoony style to them. The fact that there were backgrounds for each song was also a nice touch ;)

The one thing I would say is that some of the backgrounds are a bit distracting to the main attraction of the flash (the amazing dancing). It probably was distracting because the window for the dancing wasn't centered on the screen, so your eyes are likely to look up a bit. Also the low quality movie can sometimes stick out against the very clean backgrounds. I suppose you can't do too much about that though :/

Otherwise it's very well done, and I liked some of the subliminal messages on the newgrounds backgrounds. So when should I give you that oral sex sir?

The style of the flash and dancing is of course the best thing I've ever watched. The only way to describe it is that it brought an orgasm to my eyes and erection to my pants :o The dance moves were over the top and easily recognizable, which made it really fun to play around with. It's tough getting the moves to match with the songs exactly, but most of the time it strangely works out.

With some of the dance moves the camera moves a little, either up or down, which can make moving from one move to another a bit choppy. I'm not sure if this was done on purpose to fit the dancing or not, but it's not much of a huge deal. When you press "Q" the door opens a little :p

This flash is awesome, but really it mostly comes down to mashing buttons and giggling at dave as he prances around in the room. It would be really cool if you could expand this little game, and possibly have him dance to a set beat, DDR style. For now though, this is still fun in it's own sexy and silly way.

Awesome job guys!

Author's Response:

Thanks for the awesome review and ideas.

-dave

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Score: 9
the classroom 3

"Huzzah!"

submission: the classroom 3
date: August 1, 2006

Awesome man, these games get better each time, even if the formula is somewhat hard to improve on because of the simple nature.

The graphics are slightly improved, with shading and nicer looking drawings, although the students and teachers are still round circles that float around, so it's not necessarily the greatest graphical achievement, but that doesn't mean it detracts from the overall gameplay. Although they aren't amazing drawings, it's still cleaned up nicely and everything is pretty tight.

I love your style, seriously. The little touches you add and sound effects blend really well with the rest of the game, and overall it's a great finish. Some things I can think of could be the way the act # bounces around, or just the way you time some of the sound with the events taking place.

Speaking of sound, the music in the certain situations works great, like when you're boycootting (boycoot?) the test and the other person walks in the room. Or the silly little sound effects from the teachers and students when they attempt to communicate.

The gameplay is unchanged from the last games. You walk over to the nerds test while the visually impaired teacher attempts to look at you. However the levels when you're not in the classroom were a great way to mix things up. Sneaking past security guards is always fun. It's the classroom meet metal gear. Woot.

I would have hoped there would have been more times you mixed it up, because no matter how many times I love copying off the yellow cirlce's paper in the same classroom each time, it starts to get somewhat repetitive. That's why I like you kept this game short but sweet.

You could have had your character copy off of people in other places than the classroom, or maybe changed the classroom your character took the test in, adding little twists for each different area, such as two teachers (student teacher perhaps?) or whatever.

If you could have made the plot a little more involved it could have been nice too. You could seperate gaps between levels with bits of dialouge, rather than jumping to the next level most of the time.

Overall, pretty much what I expected in terms of gameplay, but still really fun to play either way. I managed to kill a good amount of time on this. The "get help" feature is pretty cool too, so people don't have to go around begging for hints, although I feel that instead of doing the level for the player, just give a few tips rather than show the whole level.

Oh yeah, and for anyone who needs them, level codes.

Act 2: geekfoundation
Act 3: donalex
Act 4: windowchecker
Act 5: classroomrunner
Act 6: psychedman
Act 7: fisherlike
Act 8: boycoot
Act 9: cellularman
Act 10: theexcuse
Act 11: crash

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Score: 10
Bahamut N' koreaman 01

"What not again."

date: July 18, 2006

The system never fails does it? Same intro, same thing that passes every time. Amazing, really. The easily recognizable gang of authors and intro cause seasoned b/pers to cast an eyeroll and a vote of 2 or more for an easy point. And then the people who find the image unbelievably hilarious and creative go ahead and vote 5.

Funny.

This was one of your first photoshops I believe; what with the picture from june of last year and the outdated stats of bahamut. Plus it features that sig I made a while ago.

Amazingly this was pretty good photoshop work on your part, what with the matching of text and color, and overall it's pretty convincing looking. Most people have tough times making the text look good.

So I gave you a 5 for graphics because it was decent work but nothing special in terms of effort. Photoshopping text is always simple.

Your style is repetitive - one frame and a re-used intro. It's not original and it's getting stale, so you get a 2. Come up with something new, maybe after the hitler around the world series finishes.

The sound is like the style. It's reused everytime. Get a new themesong. Treat your viewers to something new. Even flashes made to spam the portal could still be interesting to listen to at least. 2/10

And a point for humor because the picture is probably funny. Probably.

That adds up to ten so there you go. A review of ten. HOW EXCITING.

Author's Response:

It wasn't a photoshop. It was a screenshot taken by Tom Fulp.

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Score: 10
Adolf N' Woodrow 01

"Review: Adolf N' Woodrow 01"

date: May 9, 2006

Ahem.

This submission, although lacking in length and substance, comes through as something quite wholesome in the end.

From the very start, the main idea is made clear through pictures of the two characters who were mentioned in the title. The font on the title screen also fits nicely, giving the animation a very needed touch of class.

I loved the way the play button increased in size when the mouse was hovered over it, which, again, shows important attention to detail in the flash creation. The background, while not detailed, is a nice shade of green and the gradient gives the background an extra something, which is not noramlly seen in many mass produced flash animations today. Truely excellent to behold, the soft background combined with the rest of the intro screen, already show the flash is nothing less of a masterpiece.

Pressing the play button allows the viewer to watch the pinnacle of flash animation. Different backgrounds are introduced through clever blur and fade effects, which are masterfully done. This part of the flash is the real eye candy, and it in no way dissapoints.

The fonts used for "Adolf" and "Woodrow" were amazing picks to fit the flash animation, and the way the pictures zoomed in according to the background song was great.

Moving on from the amazing introduction animation, we get to the actual flash, which, while short, is still amazing at the least. Many people say great things come in small packages. These people are most certainly correct.

The humorous picture is presented with a just as funny song as background music to enhace the hilarity of the scene. The picture is also cleverly photoshopped, but to the naked eye, no connections to photo manipulation could possibly be made.

Overall, the flash is amazing, and deserves much more recognition. Even one million views would not be enough to appease the greatness which is Adolf N' Woodrow 01.

I can't WAIT for the next episode, I'm sure it will be just as great, even if this is nearly impossible to top. Seriously, great work to all the authors, they all played their part in the creation of this masterpiece.

Author's Response:

Thanks for the incredibly in-depth review :O

"The picture is also cleverly photoshopped, but to the naked eye, no connections to photo manipulation could possibly be made."

WAY TO BIG YOURSELF UP! :P

"Overall, the flash is amazing, and deserves much more recognition. Even one million views would not be enough to appease the greatness which is Adolf N' Woodrow 01."

You got that right.

"Seriously, great work to all the authors, they all played their part in the creation of this masterpiece."

What about Major_punk?

lawl the only one

Thanks again for the review

<3

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Score: 8
Pico's School remake

"Good Graphics - Slow Gameplay"

date: May 4, 2006

As many people have already pointed out, the movement of pico and the rest of the characters was quite slow. That's probably your biggest flaw, as that really caused the game to be much less fun than it could have been.

The graphics were nice though, and when I played for the first time, I did say to myself "wow" when moving around. The camera view makes the game more interesting and trippy, and isn't a bad thing in my opinion. Obviously there's the issue with pico walking right through objects on the screen, but I suppose that's done so it's easier to navigate the rooms, and not run into annoying barricades.

I must comment on the ninja fight graphics though. I thought the sparks from the gun fire to light the room really looked awesome. That has to be the best part you remade, and it made the fight enjoyable just to behold, although much easier to win.

The alucard battle could have been a lot better though. Because of the slow movements of characters in general, it's extremely easy to dodge the flying kids thrown at you, with a simple tap of a button. Maybe alucard could toss more than one kid at you at time, like in the original game.

This is a very true remake of the original, as you copied the exact sound effects and dialouge, but, unlike the original, you left out some things that gave the original that extra touch. Some of which include the guy in the bathroom, or that you can shoot alucard after he defends himeself with the chairs.

If you're not doing everything exactly like the original, I would hope that maybe you could enhance other aspects of the game, such as changing the sound effects. Doing so could make the game more of your style, rather than copy exactly how it was from the original. The more you can make the game your own without losing the touch of the original is all the better. I understand why you choose to stick with the original sound bytes, but I suppose that it comes down to a matter of personal preference.

The final battle I couldn't play because of having a mac computer. I'm not sure what you did, but if you just stuck with the "a" key to advance the scenes like you did with every other part, you wouldn't have run into this problem. Although from the looks of the scene, it probably plays out pretty well.

Overall it's a very good remake of the original, although the very slow movement made the battles a lot easier than they could have been, and traveling through the school very tedious, especially if you don't know where you're going. Some of the nice touches of the original were missing, but instead of adding them, you could try adding your own. The graphics were awesome though, and it's a shame I wasn't able to fight the final boss. Good work.

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Score: 8
-MASS-

"Very nice work."

submission: -MASS-
date: January 4, 2006

I really enjoyed it, for both it's more obvious and deeper meanings, not to mention the great art styles and animation.

The story is simplistic at face value, but you really tell it well, providing a nice look into how the people who aren't as deserving, but come up with a single good idea, overshadow the other artists who try hard but never get noticed. I liked the cameos to newgrounds such as the scoring for the artwork, and the administrator's name. It seems you were comparing the artist who made all the money to illwillpress, with providing a few specific details along the way, including the scene when the artist hears about a hurricane, and then goes to make a drawing about it. Other things include how the character the artist created always rants about hating things, and his fanboys attack anyone who insults his work.

The drawing style was really unique, and the way you use very light/happy colors for the one artist, while using an oppisite color style for the other, more negative artist. It shows your attention to detail when creating the movie.

Your drawings for the characters for the most part were pretty simple, and not to detailed, but they are still well done nonetheless. The t-shirt company person really freaked me out the first time I saw it though. Some of the flashes between scenes with the subliminal words were kind of annoying though. I liked most of your backgrounds, as many of them seemed to have a nice pastel look to them, which was interesting to watch.

The music wasn't something that I would listen to, because it's not really my taste, oh well.

Overall it's a very well made movie that pays a lot of attention to detail when setting the mood, and has a very good message to those artists or animators who get left in the dust.

Author's Response:

Thank you very much!

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Score: 8
Skears DX

"Amazing challenge"

submission: Skears DX
date: December 28, 2005

Just to let you know, I really love this game, in case you can't tell from the score ;) Your touches of originality when creating levels knows no bounds, and even with a very limited amount of parts to the game, you very still able to create a very enjoyable if not a bit frusturating game.

The game graphics are not anything special looking by all means, but they get the job done. The way you arrange the skears is pretty cool for most of the levels, especially level 7, which was the most interesting level for me to play, because of the way the level plays out. You also change the colors of the skears sometimes, which was a nice touch.

Some things to think about would be how to add to this game without getting repetitive. You have ten levels so far, all of them diffilcult for the most part. Try changing up the background more. Maybe make it animated or simply just different, so the player can really see that he or she has moved on past the previous levels. A good way to do this could be to make the background darker as the player moves on, or something of that nature. You also only have two types of skears, and you use them creatively to create fun levels, but there is only so much you can do. There could be skears that change color, skears that disseaper and reappear, etc. Even slight changes to the types skears could open up a large variety of new challenges that you could base levels off.

Your somewhat humorus commentary that comes up every time you die was fun to read, especially while on my quest to become a skears master, which I have not yet become after losing spirit when making my first mistake on the last level. Oh well, I'll come back to this game later. What I would suggest, and this is something I think would be very important, would be that if you're going for the no mistake ending, that after dying at a level, there could be the addition of a "restart" button, so I could try again from the beginning, rather than try the same level over to beat the game, which I have already done. The ending to the game was cool though. I like the "THE END" screen where I had to destroy the skears to continue to the next screen, neat.

This is really a great game to play, and because of it's diffilculty, it shouldn't be considered a little mini game that you can shrug off in five minutes.

Author's Response:

Awesome review.

Your opening paragraph is gushing with praise and contains some nice usage of the English language.

You mention your few caveats and do go on to give suggestions, which is brilliant.

The one part of your review I couldn't follow is at the bottom of paragraph 2, where you write, "You also change the colors of the skears sometimes, which was a nice touch."

The Skears remain the same colours throughout. Or maybe you're talking about the way they're semi-transparent? I shall assume you were.

You give excellent suggestions, and expand upon them which is nice.

Even though I'd thought of them before (it has been years, after all), it's useful to know what you'd most appreciate seeing.

Incidentally, the abandoned version of Skears 2 does have 'warping skears'. Skears DX is the best imo though.

The point about the restart button, though, I had not thought of and it's a very good point.

It's nice how you get specific with your praise, like pointing out the commentary etc. Hearing about your experience (your horribly timed mistake) is always interesting.

Praise and criticism/suggestions both abound and are clearly put forward. Personal experience is touched upon and the last paragraph is a great summary.

Your usage of the language is commendable and there is no waffle.

My only complaint is that one sentence I mentioned earlier, which is a little unclear.

Also, in the last paragraph, you should have written, "because of its diffilculty" (no apostrophe). Only write "it's" when you mean to say, "it is".

9/10

Thanks for another great review.

Might I humbly request you write your opinions on my "'Asteroids' music video"?

Either way, thanks and stay funky.

- Bez

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Score: 5
letters (demo)

"Good game, but lacking."

submission: letters (demo)
date: December 27, 2005

This is a nice game that you have created, simple at best but it still delivers some good difficulty. Especially to me, the "not so good" typist.

The graphics are simple, but effective, considering a game of this nature isn't really something that would need amazing graphics at all. The purple color sceme is nice, but I really felt that there was something lacking. The letters are hand drawn, which is nice, but I did find that your letter "s" was tricky to recognize at first glance. Some suggestions could be to change the color sceme through the levels. This meaning you could make a green themed level, or a red one, to give the game more variety. A background other than a solid color would be nice but not necessary in this case, and maybe some kind of animation for the letters whenever they are destroyed, such as a small animeted explosion, rather than the letter simply disappearing when pressed.

Sound would be a great addition to this game. Some background music and sound effects when a letter is pressed would really make the game more interesting to play. Sound effects are some of the main things that really get me into a game, and keep it from becoming boring as easily.

The game itself is good, and has potential to only become better. I like how you give the levels a new twist each time rather than simply adding more letters and increasing the fall speed of them. The ending was something of a turnoff to me by saying you beat this "stupid little game" because it doesn't seem satisfying to play a game when the author just thinks it's stupid. At the end, you can only go back and replay level 4, but it would be nice to be able and go back and play the first levels as well, without having to have to close the flash and reload.

Overall, it's a nice little game, and although it's only a demo, it really seems like something that could become better and better.

Author's Response:

Great review.

You start off with some general positive comments. You go from extolling the small virtues of the graphics to pointing out the typographical problems. Suggestions are given, rounding off the first 'real' paragraph.

This paragraph alone would be a good review.

You then go on to suggest some sound, elaborating and going into specifics without ever repeating yourself.

You then praise the fact I "give the levels a new twist each time rather than simply adding more letters and increasing the fall speed of them." That's the kind of specific positive comment that I really love - it not only shows you genuinely liked that aspect, but it also give me an idea of what strengths I can concentrate on and ensure I don't remove in any later iteration.

Your statement that "the ending was something of a turnoff to [you]" maybe deserves a new paragraph. Nit picking aside, you raise an interesting point I hadn't considered before. You show me a new point of view.

The following comment is also well made and nicely elaborated upon.

The closing comments serve as a brilliant summary of your thoughts and ensure I realise your general opinion.

Overall, it's a brilliant review, with a good amount of praise, criticism/suggestions and a good summary.

You get down to specifics and elaborate when needed.

8/10

You may enjoy some of my other stuff. Maybe Skears DX. Maybe Asteroids. In any case, I'd love to hear your thoughts on any of my other submissions you care to spend your time over.

Stay funky.
- Bez

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