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Flash Reviews: 130
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130 Reviews | 30 w/ Responses
I remember the first one, simple, easy, and you'd just have fun and collecting the coins and hitting the blocks. Well NOT ANY MORE! This thing has been loaded up with a billion and more features.
Some of the first things I noticed was the way you hit the ball. Now you control how fast it goes. Much more helpful when navigating the pits and giant mines...though it would be cool if you could have the option to turn this feature off for practice mode and have the ball always go at top speed when hitting it, because it would make the levels go faster and, and it got a little annoying always having to hold the mouse down for a second before hitting it. Unlike in normal or hard, when you have to control the speed to just survive, while there are no obstacles in practice, and therefore you end up using top speed most of the time.
The levels also take quite a while longer than the ones in the original game, because of a few little things you've added. Mainly because some of the blocks that have armor of some sort, and can regain it after about five seconds of hitting the block. It got frusturating when you had to quickly hit the block again before it went back to full health so quickly, so maybe increase the time it takes to regenerate by a second or so, or get rid of that regenerating feature altogether. Grr..annoying!! (or atleast to me, because me = not very good at game)
The graphics are still great and look 3D, even though the game is top down. Your style is unique and it's lots of fun to see an original game around. The way everything flows is perfect (Except in high quality, heh, oh well), and the levels are packed with many more things than before. The sound was nice, and the hit sounds along with the collecting coin sound also fit in well. It might be nice to add some background music to this that you can turn on or off (like some kind of techno beat) to get people in to the game.
I guess violence shouldn't really be a factor in a puzzle game, but I'll give you some points for the big explosions and holes and the acid walls or whatever those evil green blocks are. The interactivity is obviously improved because of the way you can control how you hit the ball like I mentioned, and some of the powerups (like 2x). You could always add health boxes (Please! :P) and maybe double power to your hit (dangerous but possibly rewarding). The game isn't that funny, but I found it a bit humorus for some reason so a point there anyway. Overall nine from me. Awesome game, I really love it. By the way, I like the low file size, good for them dial up users out there.
Author's Response:
Thanks!
I don't know what to say...
I have no much time for flash cuz I need to prepare my first music album to release. So I decide to make just fields for Rumble Balls. It's easer then make levels for Orbox.
Good idea about always full power. I think it can be button to swich on/off near the power bar. I'll add it to field 4.
I added second already to regenerating blocks. Maybe it realy needs more time, cuz usualy I'm one of the best player in my games :)
But this regenerating blocks intresting feature anyway.
We'll see what my mind will do in the next one...
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This was pretty well made actually. The loading screen was pretty, but why not add some style by putting a madness character head in the tank instead of the usual person? The graphics for the things were very good, and looked like they came right out of the actual flash. The madness music was cool and I liked that you could change the background.
The game felt a little cramped though with a lot of parts to use but not a whole lot of space to put them in. I would suggest making the stage a bit larger so you could make bigger and better scenes. The animated credits button got annoying after a while, and also took up space on the already small stage.
Great work from you, I like it. Hope to see more, but what happened to the giant sword the savior has?
Author's Response:
there will be version2 and i promise you the sword! =)
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It started out quite peaceful and then all of a sudden a bird dies, kills a mouse and then a plane falls out of the sky too. What the heck was that all about? The shading on the trees was good but I didn't like the drawing of the plane that much. I wasn't sure of the meassage you were trying to get across in this, if any, but it wasn't that bad of a movie nonetheless. The music overlaps it's self if you replay, so you might want to fix that.
Author's Response:
Yea thx for the review, but im lazy and never plan on fixing it lol. No one ever get around to this flash anyway.
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There was a whole lot to this game and it was all good. I loved the moves and the taunts too. It's cool how all the characters moved differently and fought differently along with having their own funny things to say along the way. The game was ok, but as long as you're not surrounded, it's pretty easy to survive. At the final boss, I was expecting a harder and longer level, but oh well. The spikes were a cool feature, maybe the ability to jump would have been cool too. Who knows what you could have come up with if you added that. The background was nice and including some funny touches as well like 'don't read this sign'. All of this gives this game a fresh and unique style. Very good work!
Author's Response:
Thanks -absentminded-
There are no plans to make a sequel, but I'm going to enhance this version at some point to include sprite depth layering. No jumping attacks, but my other game End of Nightmares features jump attacks, as will the forthcoming Amoeba Amoeba
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I played this quite a lot, not the best at it, but got to the three star diffilculty, and my name up on the highscore board. Let me not be the first to say that I liked the graphics, cool and more original gameplay, and the weapons and powerups, etc. The endless gameplay was one of the most important features, because it keeps you playing until you can't do any better, not just until the game ends. The new powerup feature was interesting, but still worked well in the game.
Ok, now for the other stuff. You gave us a choice of four weapons but how come you can't use the last one (the shock or something)? Or do you have to get to a higher diffilculty than three stars? When you shoot enough enemies you get to power up right? Well, it gets annoying to click that red button on the bottom of the screen when you're trying to fight your way out of a giant mass of enemies. I would have liked a hot key for the powerup screen like pressing p or something like that, but you most likely didn't use the keyboard because you wanted the game just to use the mouse. But if you didn't want to use the keyboard in gameplay, why not just make the powerup screen come up automaticly?
Now, towards the actual powerups, most of them I didn't use a lot, and some weren't much use like damages enemies after destroyed. But on the flip side, I had to depend on faster reload every time during the later levels because of the speed the enemies came. I would have liked the waves or levels to be longer because since powerups that don't stay towards the next level, getting them during easy levels seems wasteful unless you had a while to really use them. I also may have liked powerups that effect other things like enemies move slower, or weapons have half range for a certain time. These may not be activated by the player, but they could mix up gameplay during the game and make it more interesting.
A quick but minor glitch I found was that if you are reloading and press the button to powerup, the bar that shows how much time left for reloading is gone. It doesn't sound too bad, but it gets annoying when I don't know why I can't shoot for a second. I also didn't understand why the enemies were attacking, can you add a quick plot of some sort to explain, or do you not want to because you want this to feel like a fast pased arcade game (which it does).
I really love this game no matter what though, and I would buy it in a second if it were for mac computers too.
Author's Response:
Thanks for a nice review.
The shock weapons available in downloadable version and there IS hotkey for power-up. It's SPACE. If you can power-up it will bring power-up screen, if you can't - it will pause it.
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Hmm, that was interesting. I liked the graphics and the sound effects, yet confused about this flash. You say panda's are going to rule the war because they can fly? Well, I'm not going to worry about the plot of this short because it's made just for fun and not to be taken seriously. Or is it? By the way, the replay button didn't work for me, it goes to the start, but there's no play button. I also saw your subliminal message: Panda's are gay bears. Do you hate panda's or not...
Author's Response:
You kidding me? Pandas are frickin' awesome and if they could fly, no doubt they'd rule the world.
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Ok, where to begin. The game was very hard, not the games themselves, but getting the scores needed. The toy room is a nice addition, although very evil because the game doesn't tell you how to unlock all the toys. But anyway, on to the games.
UP BALL - This was the hardest one of all. Even though it's the first game, it really hard. The graphics were nice and all, but controlling the ball was a nightmare until a figured out a trick to win easily. You wouldn't believe how many times I got 19 points. Grrr...
TENNIS CATAPULT - Quite easy actually, I found this and all the games in the middle were the most simple. You could have added some clouds to the sky in this one. I got this one in the first try, and beat the score to get it in the toy box.
THE SKATER - The longest of all the games because it starts out so slow. Hmm, I remember playing something like this in warioware. I like the freaky texture in the skater, but maybe you could make the wheels move on the skate board? The blurred trees in the background gave me a headache.
CRAZY RACERS - Ahh...much easier than the last game, pretty straight forward, I got the toy box amount too on my first try.
HIT A GOPHER - Another easy game. I would suggest adding more time to the clock (60 seconds) and having the gophers stay up for shorter times if you want it to be very hard. Yep, got the toy box "amount" here too.
PROTECT YOUR MILK - A cheesy version of overrun. The stickmen look kinda like spiders to me. How come there was no point counter?
FALLDOWN - I've played this on the calc, nice remake, but not much else to say.
CUBE CRUSHER - Trying to confuse me aren't you? Well you did. Atleast I got mostly red arrows. I like this one because I thought it was one of the more original games. You could expand this farther if you wanted to.
MAGNETISM MINI- Heh, this wasn't that hard to beat, but that gravity changer screws me over every time. I think you should make a game out of this...oh wait.
KEEP IT UP - Meh, not that exciting, I would have liked something along the lines of ankaroid or something. The gravity made it tough though. Another game for potential to become bigger (well, with power ups, gravity shifter and enemies)?
STOP THE CLOCK - Well, if I did good on your other timing game, I'll do good on this. Simple, but fun.
LIGHTNING GAME - Pretty easy, but not your greatest graphics on the character. This one and its half version are sweet.
And the password is...
Don't worry I won't spoil anything, I'll leave that to someone else. I really love this collection of games. I'll see you on the front page, and plenty of questions on how to unlock the toys in this on the bbs. Added to favorites.
Author's Response:
wow long review.
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This was very amusing. It made me laugh pretty hard during the end with the fail picture and your rap. It's too bad there wasn't any voice acting for the rap, it might of made it funnier, but since you're doing a parody of something without voices, not much you can do about that. The drawings weren't that good, but it didn't matter because the rap made up for it...in a way. The ending was pretty egotistical with the goldencat wins picture, but that's how most rap artists are, they just love rapping about themselves. Not the best flash, but it sure was funny.
Author's Response:
thank you.
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Yay, another clock to add to the infinite amounts of clocks out there. However, this movie was quite good and I liked it a lot. The animation was fine, and I liked the music too. This isn't exactly original because there are a lot of clock movies out there, but I still hope to see more. I really didn't find themovie that funny, but after finding the easter egg, I was hysterical. Maybe you could make that a game, that would be awesome.
Author's Response:
It would make a pretty good game actually, but I don't know any action script. :'(
Thanks for the review!
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I thought that was pretty silly, but fun nonetheless. Some of the things that happened were cool, and I liked them. The problem with these type of games is that they get old very quickly and don't have much purpose. I found a problem by the way, for the springing donuts it said humping and for humping it said springing. You should fix that. good job.
Author's Response:
Thanks! Sorry about the texts confusions, I kinda thought they were the same lol..
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