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absent

59 Game Reviews

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Good ol pacman

Too bad it's not really good ol pacman. It seems to be just another fair game. There are no sounds, which you need to get the arcade feeling. Sometimes you would go around corners without picking up the dot there and I don't think there is any use for stopping pacman in mid movement. Work on getting sounds in and improving the graphics and this will be a much better clone.

Originality is the game here.

This must be one of the most underrated games ever. This should have a portal award. I'm dead serious. The game is intensely diffilcult around 40% sanity and up, and it's still fun to play. I like how the sun changed expressions and that the background changed and so on. It gets annoying when you lose all your points and you have to gain them back slowly. You should go back a level if you lose enough marbles, so you don't end up going into the negatives. Damn, this game is really trippy. I love this because of how hard it is and how fun it is too. That's the important part of a game. You have to be hard, but you have to be fun to play so it doesn't cross the line called frusturating. This doesn't for me!

Very cool style, like mortal kombat

There was a whole lot to this game and it was all good. I loved the moves and the taunts too. It's cool how all the characters moved differently and fought differently along with having their own funny things to say along the way. The game was ok, but as long as you're not surrounded, it's pretty easy to survive. At the final boss, I was expecting a harder and longer level, but oh well. The spikes were a cool feature, maybe the ability to jump would have been cool too. Who knows what you could have come up with if you added that. The background was nice and including some funny touches as well like 'don't read this sign'. All of this gives this game a fresh and unique style. Very good work!

gavD responds:

Thanks -absentminded-

There are no plans to make a sequel, but I'm going to enhance this version at some point to include sprite depth layering. No jumping attacks, but my other game End of Nightmares features jump attacks, as will the forthcoming Amoeba Amoeba

Strange indeed, odd too.

This movie confuses me. I can't really tell what is going on, and I don't understand the point of the movie. The song is ok, I didn't really like it but oh well. The clock graphics were fine and the animation was pretty good too. If you were trying to make the clocks look like they were singing, I guess it's pretty hard when they don't have mouths. Nice job I guess, but not that interesting really. I got bored of watching quickly.

The game is ok, but it could have had improvement

The opening scene between bush and osama was funny, and the game it's self wasn't half bad either. You could have really worked on the fighting system, because I basicly mashed buttons to win easily. It's too hard to dodge, because it's hard to tell when osama is going to throw a punch. It seems to be based on luck too much. Adding more rounds would be better. And if you want to make the game longer, you could make it that you have to go through osama's goons to be able to fight him. Still good though, just needs tweaking I guess.

Not too good, but not bad either.

The drawings that you made were pretty bad and the background didn't help either. It didn't seem that you spent much time on this other than just making it more of an interactive movie. I liked that you could go in different directions and that you added secrets, but the bad drawing and animation really bring this down. It's quite hard to mimic a legendary game like pico, don't you think?

Quite poor, needs to be worked on a lot.

The main problem with this is that the drawings aren't very good, and need improvement. So when you have poor drawings in a custom car game, it makes customizing the car not very exciting. I think you should have made the customizing more exciting, like making parts of the car that stand out more (shine effects on the wheels, wild colors), rather than being very plain. If you ever make another one, try improving on the drawings greatly by adding shading, better car models and better improvements to the car.

Wow, I like this a lot.

I played this quite a lot, not the best at it, but got to the three star diffilculty, and my name up on the highscore board. Let me not be the first to say that I liked the graphics, cool and more original gameplay, and the weapons and powerups, etc. The endless gameplay was one of the most important features, because it keeps you playing until you can't do any better, not just until the game ends. The new powerup feature was interesting, but still worked well in the game.

Ok, now for the other stuff. You gave us a choice of four weapons but how come you can't use the last one (the shock or something)? Or do you have to get to a higher diffilculty than three stars? When you shoot enough enemies you get to power up right? Well, it gets annoying to click that red button on the bottom of the screen when you're trying to fight your way out of a giant mass of enemies. I would have liked a hot key for the powerup screen like pressing p or something like that, but you most likely didn't use the keyboard because you wanted the game just to use the mouse. But if you didn't want to use the keyboard in gameplay, why not just make the powerup screen come up automaticly?

Now, towards the actual powerups, most of them I didn't use a lot, and some weren't much use like damages enemies after destroyed. But on the flip side, I had to depend on faster reload every time during the later levels because of the speed the enemies came. I would have liked the waves or levels to be longer because since powerups that don't stay towards the next level, getting them during easy levels seems wasteful unless you had a while to really use them. I also may have liked powerups that effect other things like enemies move slower, or weapons have half range for a certain time. These may not be activated by the player, but they could mix up gameplay during the game and make it more interesting.

A quick but minor glitch I found was that if you are reloading and press the button to powerup, the bar that shows how much time left for reloading is gone. It doesn't sound too bad, but it gets annoying when I don't know why I can't shoot for a second. I also didn't understand why the enemies were attacking, can you add a quick plot of some sort to explain, or do you not want to because you want this to feel like a fast pased arcade game (which it does).

I really love this game no matter what though, and I would buy it in a second if it were for mac computers too.

Enkord responds:

Thanks for a nice review.
The shock weapons available in downloadable version and there IS hotkey for power-up. It's SPACE. If you can power-up it will bring power-up screen, if you can't - it will pause it.

Time for a long review.

Ok, where to begin. The game was very hard, not the games themselves, but getting the scores needed. The toy room is a nice addition, although very evil because the game doesn't tell you how to unlock all the toys. But anyway, on to the games.
UP BALL - This was the hardest one of all. Even though it's the first game, it really hard. The graphics were nice and all, but controlling the ball was a nightmare until a figured out a trick to win easily. You wouldn't believe how many times I got 19 points. Grrr...
TENNIS CATAPULT - Quite easy actually, I found this and all the games in the middle were the most simple. You could have added some clouds to the sky in this one. I got this one in the first try, and beat the score to get it in the toy box.
THE SKATER - The longest of all the games because it starts out so slow. Hmm, I remember playing something like this in warioware. I like the freaky texture in the skater, but maybe you could make the wheels move on the skate board? The blurred trees in the background gave me a headache.
CRAZY RACERS - Ahh...much easier than the last game, pretty straight forward, I got the toy box amount too on my first try.
HIT A GOPHER - Another easy game. I would suggest adding more time to the clock (60 seconds) and having the gophers stay up for shorter times if you want it to be very hard. Yep, got the toy box "amount" here too.
PROTECT YOUR MILK - A cheesy version of overrun. The stickmen look kinda like spiders to me. How come there was no point counter?
FALLDOWN - I've played this on the calc, nice remake, but not much else to say.
CUBE CRUSHER - Trying to confuse me aren't you? Well you did. Atleast I got mostly red arrows. I like this one because I thought it was one of the more original games. You could expand this farther if you wanted to.
MAGNETISM MINI- Heh, this wasn't that hard to beat, but that gravity changer screws me over every time. I think you should make a game out of this...oh wait.
KEEP IT UP - Meh, not that exciting, I would have liked something along the lines of ankaroid or something. The gravity made it tough though. Another game for potential to become bigger (well, with power ups, gravity shifter and enemies)?
STOP THE CLOCK - Well, if I did good on your other timing game, I'll do good on this. Simple, but fun.
LIGHTNING GAME - Pretty easy, but not your greatest graphics on the character. This one and its half version are sweet.

And the password is...
Don't worry I won't spoil anything, I'll leave that to someone else. I really love this collection of games. I'll see you on the front page, and plenty of questions on how to unlock the toys in this on the bbs. Added to favorites.

Glaiel-Gamer responds:

wow long review.

Man, that was the easiest thing I ever played!

Not. But it was still really, really fun. I actually played through this entire game before writing this, so I know how hard it gets. The game runs very smoothly, which is a great plus, because it holds the diffilculty when there are a lot of bullets on screen (final boss anyone?). The diffilculty was rather tough (I played on hard) but I still felt it was a little too easy. Mainly because the pink weapon was way too powerful. The other weapons were too inferior to be better than the pink one in every way. That at full strength along with powered up missles (not homing mind you) was too strong. All I had to do is sit back, hold z, and dodge bullets and the enemies died quickly. It only started to get hard on the last level, and during the final boss (mainly the length of it). The only time it really started to get slow was on the final boss, during the green bullet spin attack, along with the meteors. The cutscenes were a great plus, but I was hoping for them to be a little more action packed considering it was a shooting game. No matter what, this still is an awesome game, all of its eight levels, and the nice ending. OMG, I rule!

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