Good work, great potential
I thought there were some very good parts to this episode, including the opening
"hotdog" scene, the epic punch scenes, the shooting of the two girls who finish each other's sentences, and the unveiling of swirly glasses' final form.
The animation and art was also great, as was the sound quality and voice acting. Perhaps you could play with camera angles a bit more when characters talk (since this is something anime series sometimes do as well), but that's more of a stylistic choice.
In terms of humor, while I thought the breaking of the fourth wall after one of the characters died was an interesting choice, I'm not sure if it worked in the cartoon. For me, it slowed down the rapid-fire pacing, and was not as funny as the rest of the jokes in the piece.
For future episodes, you also may want to consider adding background music during the episode, and perhaps more specific anime references. I think music could really add to your scenes and flow, and would give you another facet of anime to parody.
And while you did throw in a few specific anime references that I caught on to -- such as the punch scenes and the opening hotdog scene -- it seemed most of the cartoon dealt with more general aspects of anime, such as the fact girls have large breasts, the nerdy character suddenly becoming powerful, the reusing of animation and poses, etc.
Even though that's all well and good, I thought the more specific references were your funniest jokes, rather than the general references, which are less original and a bit more stale. Plus, Considering the audience, you could probably add more specific jokes while still allowing your cartoon to be accessible and original.
In the end, however, very good work, and I look forward to future episodes.
The series has come to a close, but who could have possibly predicted that this flash would cause some much contrevery and hate, as well as receiving plenty of compliments from die hard fans of this "series."
I honestly thought nothing of the series, knowing that since all the episodes followed the same template, that viewers would most likely ignore the submission, or vote low and move on. Obviously, I was wrong. I think the haters were the driving force that kept the series alive. With no one hating it or bringing to public view through various hate threads or PMs, making 80 of these flash movies would become even more repetitve and boring.
Therefore, <3 to all the haters, Star Syndicate especially, as well as the lovers, whose comments are always hilarious to read.
Moving on to this submission, it's really quite entertaining, and being a grand finale of a series of 80, something special just HAD to be done. The most suprising part of the submission is that after the intro, it doesn't just go right to a victory scene. That's right, flash animation at its finest is jam-packed into this submission.
The movement of Hitler as he bobs towards the goal line is nothing but pure hilarity, and this scene turns out to be one of the most amusing in the flash.
Once Hitler crosses the goal, there's yet ANOTHER suprise laying in wait for the viewer. An EGB scene is then presented, after a great transitional sequence. What the suprise is, is combination of both Afro_Stud's and my own efforts to bring you an image so orgasmic, that you can't help but admire the beauty of it.
That's right, amazing drawings of Phantom, Dream-Of-Duke, and Hot-And-Charming, coupled with voice acting that will, to put it simply, BLOW YOUR MIND. Those who know not of the EGB may not find this scene as hilarious as intended, but should instead immediatly go out and do research on what the EGB is, in order to understand the deep complexities of the joke.
And this submission would not be complete without the ending scene of course. The final image of Hitler is then shown, as Hitler has made it back to Germany after suffering such hardships along the way. The music, instead of a light hearted "Sex on the Beach" is "We are the Champions," which gives the end a much more dramatic tone and mood.
The song fits the end of the series perfectly, because Hitler kept on fighting. He kept on fighting to the end, my friend. And he is the champion today. Thank you.
An Oscar winner is you.
What not again.
The system never fails does it? Same intro, same thing that passes every time. Amazing, really. The easily recognizable gang of authors and intro cause seasoned b/pers to cast an eyeroll and a vote of 2 or more for an easy point. And then the people who find the image unbelievably hilarious and creative go ahead and vote 5.
This was one of your first photoshops I believe; what with the picture from june of last year and the outdated stats of bahamut. Plus it features that sig I made a while ago.
Amazingly this was pretty good photoshop work on your part, what with the matching of text and color, and overall it's pretty convincing looking. Most people have tough times making the text look good.
So I gave you a 5 for graphics because it was decent work but nothing special in terms of effort. Photoshopping text is always simple.
Your style is repetitive - one frame and a re-used intro. It's not original and it's getting stale, so you get a 2. Come up with something new, maybe after the hitler around the world series finishes.
The sound is like the style. It's reused everytime. Get a new themesong. Treat your viewers to something new. Even flashes made to spam the portal could still be interesting to listen to at least. 2/10
And a point for humor because the picture is probably funny. Probably.
That adds up to ten so there you go. A review of ten. HOW EXCITING.
It wasn't a photoshop. It was a screenshot taken by Tom Fulp.
Amazing Graphics - Much too hard
The title of this review basically sums up my main points. The graphics were well drawn and very polished, and many scenes were most likely touched up in Photoshop to give a more realistic feel. The Nene preloader was also a nice touch.
My only complaints about the graphics would be that going from movie to interactive was a pretty big jump because of the decrease in detail. It just looked odd to have these big detailed scenes and characters suddenly shrink down to small running sprites.
My other nitpick at the animation would be that when the bear is eating Pico's guts, it seems a bit off and fake. The bear is drawn in Flash and looks like a smooth vector graphic, while the image of Pico is clearly more detailed, and makes the bear look like he's not actually interacting with Pico when eating his guts.
The music in the Flash is top-notch. It's clear, high quality, and definitely gets your heart racing while playing through the two mini-games.
Moving on to the actual mini-games, the parts of the submission which really drag it down. Both are extremely difficult and frustrating, and playing through each a good fifty or more times to finally beat it isn't exactly fun.
The bear chase was significantly easier than the second one, but is still much too hard nonetheless. The fact that the rocks come at you so quickly AND the bear is approaching makes it all the more annoying. I ended up beating it by clicking a whole lot of times and was able to keep myself afloat to avoid the rocks. Ugh.
The bird mini-game really takes the cake in terms of the most aggravating "avoid-the-obstacles" game I've ever played. The rocks and walls take up a good portion of the screen most of the time, and the speed in which they come at your character pretty much makes it impossible for ANY error whatsoever.
After finally beating it (took a good 20 minutes, and I ended up winning by luck), the death at the end was more of a let down than anything else, as I had just spent so much time attempting to live. Not funny guys, not at all.
Some suggestions for the mini-games:
* Add a "Skip" option. Either at the start of the submission or after dying a certain amount of times (10 maybe? 20?)
* Add a health bar (especially to the bird one) so that you don't have to be completely perfect while playing through
* Decrease the speed or size of the rocks/walls in the bird mini-game.
My main problem lies with the mini-game section. I think that more mini-games of lesser difficulty would have suited the submission better than two extremely hard ones. The ending was more of a let down than funny as well. In any case, interesting combination of movie and game, looks amazing, but falls short in terms of playability.
sweet review thanks for the time. Yeah I guess we played it so much that it was easy for us and we thought we wouldnt make it such a piss take.. tweaked a pinch and it should be a little bit easier.. anywho, the death is a letdown i suppose but atleast nene is happy in the end and she does end up escaping the camp.
The minigame within a movie is an akward combination of things and i wasnt even sure wether to submit as a game or movie .. i still dont and definately brings up a host of issues which you bring up such as how to weave it seamlessly.. i think as time goes on and i continue to try this merger it'll get better. definately appreciate your feedback on problem areas. :)
God fucking yes. That was the greatest thing ever. The graphics and dance choreography were masterfully done. The song selection was perfect (love all of the songs) and overall this flash is the most ground breaking submission I've ever seen.
The graphics are awesome, as you can quickly tell through the awesome preloader and menu screens. The backgrounds used in the flash also have a great well drawn, cartoony style to them. The fact that there were backgrounds for each song was also a nice touch ;)
The one thing I would say is that some of the backgrounds are a bit distracting to the main attraction of the flash (the amazing dancing). It probably was distracting because the window for the dancing wasn't centered on the screen, so your eyes are likely to look up a bit. Also the low quality movie can sometimes stick out against the very clean backgrounds. I suppose you can't do too much about that though :/
Otherwise it's very well done, and I liked some of the subliminal messages on the newgrounds backgrounds. So when should I give you that oral sex sir?
The style of the flash and dancing is of course the best thing I've ever watched. The only way to describe it is that it brought an orgasm to my eyes and erection to my pants :o The dance moves were over the top and easily recognizable, which made it really fun to play around with. It's tough getting the moves to match with the songs exactly, but most of the time it strangely works out.
With some of the dance moves the camera moves a little, either up or down, which can make moving from one move to another a bit choppy. I'm not sure if this was done on purpose to fit the dancing or not, but it's not much of a huge deal. When you press "Q" the door opens a little :p
This flash is awesome, but really it mostly comes down to mashing buttons and giggling at dave as he prances around in the room. It would be really cool if you could expand this little game, and possibly have him dance to a set beat, DDR style. For now though, this is still fun in it's own sexy and silly way.
Awesome job guys!
Thanks for the awesome review and ideas.
Awesome man, these games get better each time, even if the formula is somewhat hard to improve on because of the simple nature.
The graphics are slightly improved, with shading and nicer looking drawings, although the students and teachers are still round circles that float around, so it's not necessarily the greatest graphical achievement, but that doesn't mean it detracts from the overall gameplay. Although they aren't amazing drawings, it's still cleaned up nicely and everything is pretty tight.
I love your style, seriously. The little touches you add and sound effects blend really well with the rest of the game, and overall it's a great finish. Some things I can think of could be the way the act # bounces around, or just the way you time some of the sound with the events taking place.
Speaking of sound, the music in the certain situations works great, like when you're boycootting (boycoot?) the test and the other person walks in the room. Or the silly little sound effects from the teachers and students when they attempt to communicate.
The gameplay is unchanged from the last games. You walk over to the nerds test while the visually impaired teacher attempts to look at you. However the levels when you're not in the classroom were a great way to mix things up. Sneaking past security guards is always fun. It's the classroom meet metal gear. Woot.
I would have hoped there would have been more times you mixed it up, because no matter how many times I love copying off the yellow cirlce's paper in the same classroom each time, it starts to get somewhat repetitive. That's why I like you kept this game short but sweet.
You could have had your character copy off of people in other places than the classroom, or maybe changed the classroom your character took the test in, adding little twists for each different area, such as two teachers (student teacher perhaps?) or whatever.
If you could have made the plot a little more involved it could have been nice too. You could seperate gaps between levels with bits of dialouge, rather than jumping to the next level most of the time.
Overall, pretty much what I expected in terms of gameplay, but still really fun to play either way. I managed to kill a good amount of time on this. The "get help" feature is pretty cool too, so people don't have to go around begging for hints, although I feel that instead of doing the level for the player, just give a few tips rather than show the whole level.
Oh yeah, and for anyone who needs them, level codes.
Act 2: geekfoundation
Act 3: donalex
Act 4: windowchecker
Act 5: classroomrunner
Act 6: psychedman
Act 7: fisherlike
Act 8: boycoot
Act 9: cellularman
Act 10: theexcuse
Act 11: crash
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