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59 Game Reviews

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Haven't seen this before...

And that's good thing too. Always great to see unique and original flash games coming in! The concept was a simple one, and you kept the game simple too, but that doesn't mean the game is any less good. It's fun to play, and quite interesting. The graphics were for the most part as stylish and pretty as they could get for a game like this, the sound was ok, the music was kinda fun to listen too. No violence unless you count the damage from moving away from the bullseye. Interactivity was following the path as best you could, but not really that much to control afterwords. Some things I would suggest would be diffilculty levels. On easy you have a larger bullseye, on normal it's the current one, and on hard it's a smaller bullseye, but you get more points. Another thing is that you end up zig zaging when you get farther into playing, so it's a little boring. Maybe you could make the path go backwards, and turn around, and curve and such, it could just be more interesting for me. Well, better get that online score board up soon, so I can have more reason to play, and be able to show off my "amazing" score of 20069 to everyone :P Sweet game man, nice original concept you have going!

This belongs in an arcade

It truely does, I mean, it fucking rules. The graphics aren't the most amazing things ever, but they still have a great style to them. The game is really fast paced (which is a good thing) and it's non stop action all the way to the end. The controls were easy to use after I got used to them. The sound and music way great, and I love the way the indian guy says "energy" after he gets hp. You might want to make it easier to get hp and powerups because the only way is to is kill that bird carrying some, or grab some fish, and if you miss the ammo/health, it will most likely cost you the game, seeing how you don't go around gaining health so frequently. Another thing youmisght want to add is a pause button, since the level is pretty long, and there is no way you can leave the computer for ANYTHING. Sweet game, seriously, well put together and awesome to the end.

Pretty good

It's not a bad game, a bit plain on the graphics side (the enemy ships were basicly just basic shapes, and the explosions weren't so great either. The bullets the enemies shot in the first level were very hard to see and moved quickly, so changing the color to something brighter like a yellow would be much better. After killing all the enemies needed, it goes into minus numbers, so I would suggest that you finish the level when you get through all the distance OR you kill all the enemies. Also add checkpoints so that if you die on the second level, you cqn start there. Not bad game really (very hard), but could use some work.

Damn, this game just got reloaded.

I remember the first one, simple, easy, and you'd just have fun and collecting the coins and hitting the blocks. Well NOT ANY MORE! This thing has been loaded up with a billion and more features.

Some of the first things I noticed was the way you hit the ball. Now you control how fast it goes. Much more helpful when navigating the pits and giant mines...though it would be cool if you could have the option to turn this feature off for practice mode and have the ball always go at top speed when hitting it, because it would make the levels go faster and, and it got a little annoying always having to hold the mouse down for a second before hitting it. Unlike in normal or hard, when you have to control the speed to just survive, while there are no obstacles in practice, and therefore you end up using top speed most of the time.

The levels also take quite a while longer than the ones in the original game, because of a few little things you've added. Mainly because some of the blocks that have armor of some sort, and can regain it after about five seconds of hitting the block. It got frusturating when you had to quickly hit the block again before it went back to full health so quickly, so maybe increase the time it takes to regenerate by a second or so, or get rid of that regenerating feature altogether. Grr..annoying!! (or atleast to me, because me = not very good at game)

The graphics are still great and look 3D, even though the game is top down. Your style is unique and it's lots of fun to see an original game around. The way everything flows is perfect (Except in high quality, heh, oh well), and the levels are packed with many more things than before. The sound was nice, and the hit sounds along with the collecting coin sound also fit in well. It might be nice to add some background music to this that you can turn on or off (like some kind of techno beat) to get people in to the game.

I guess violence shouldn't really be a factor in a puzzle game, but I'll give you some points for the big explosions and holes and the acid walls or whatever those evil green blocks are. The interactivity is obviously improved because of the way you can control how you hit the ball like I mentioned, and some of the powerups (like 2x). You could always add health boxes (Please! :P) and maybe double power to your hit (dangerous but possibly rewarding). The game isn't that funny, but I found it a bit humorus for some reason so a point there anyway. Overall nine from me. Awesome game, I really love it. By the way, I like the low file size, good for them dial up users out there.

GameBalance responds:

Thanks!
I don't know what to say...
I have no much time for flash cuz I need to prepare my first music album to release. So I decide to make just fields for Rumble Balls. It's easer then make levels for Orbox.
Good idea about always full power. I think it can be button to swich on/off near the power bar. I'll add it to field 4.
I added second already to regenerating blocks. Maybe it realy needs more time, cuz usualy I'm one of the best player in my games :)
But this regenerating blocks intresting feature anyway.
We'll see what my mind will do in the next one...

Lots of fun and very addictive.

Finally it's out, and it lives up to the expectations too. I love the combo system, mainly because all the combos are fun to watch. The rage bar was a nice addition, and the graphics and music were also cool. The controls were simple and easy to use, and although the game was fairly easy to beat, it still took some good time for a fighting game with one level.

The way you actually fight was almost annoying, seeing how you're really just mashing buttons. But you could do that any any fighting game I suppose, but with just two controls, it's easier to abuse. That's why the combo system really helps, because you can do a lot more than just pressing 'a' or 's' really fast. You could have also added weapons to use, not just throwing stuff, like pick up a wood plank or a crowbar, and then hit enemies with that until the weapon goes away. But the simplistic fighting and fun combos still are great.

Most of the enemies didn't fight back except for wilber, the two ninjas and the boss. I think you did this because your intention for this game to make it fun to play, rather than being tough to beat. If you made the enemies attack, or added more obstacles like the cars coming down the road, it would have been harder, and it would make the game longer too. What could have been cool is that while you're walking, some enemies attack you from both sides, rather than always just one side most of the time.

I see that you're updating this quickly, seeing how I played this yesterday, and then today, and the instructions were updated along with the cutscene with wilber added, and other things. So that's why I'm sure you're going to fix little things I saw like the final boss music not looping, or the replay button at the end after winning not working. I hope these things aren't happening just to me!

I like the little touches you've added like some of the names of the enemies like illwill and the background could be interacted with at some points like the swings or the sand castle. All of the little things add up to make this a fun game that's addictive and easy to kill time with which goes in a different direction than alien homidid, which was very hard, while this is more or less, a fun little game where you can simply beat up on helpless people and practice pulling combos. Except for sunchips the boss, he was really hard, and I died quite a few times on him, after being shot up a lot. Heh, oh well, sweet game, it really is awesome.

A few problems with the presentation

Rather than write out the entire quote on the screen, just add the first few words, write them out, and surround it with a box and make that the button. That way it's easier to click the button, but you have more space and it looks neater too. The picture was kind of annoying, because it was a bit diffilcult to read the text. Either make it fade a little or make it smaller and add a solid color background. I also didn't see a stop all sounds button, or am I blind? The qutoes were good though and very funny, so if the presentation were better, this would be an all around great sound board.

Above average sound board.

This is very neat and contained a lot of sounds for a small file size, so that's really good. You didn't try to make it very colorful, which isn't that bad really, but it seems sorta plain to me. Maybe making the buttons look better and have a custom rollover animation would be nice. The subtitles were a very good part of this, so overall you did quite a good job on this, and an ok job on the presentation as well.

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