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59 Game Reviews

17 w/ Responses

Very cool blend of puzzle games

I played this waaaaayyyy too long. I think I was at level 40-50 or so before it got too insane. However, the start of this game is quite slow, and those without the patience to play for a while and get up to the black blocks/luxury balls and so on might get bored of it. You might want to add dificulties, like two rows added at a time and so on, so people who want to get into the game faster, can. When the speed finally increases it's good, but when it gets really fast, sometimes hitting the blocks doesn't always work. I also thought the game was a little mean when you're trying to aim between blocks. You have to be perfectly accurate, or the block just gets nullified by the other blocks. You could show the path in which the ball will fall (like a dotted line) which could be turned on or off depending on difulculty. The music got a little repetitive after a while, I didn't see a button to turn it off or go to another track, so you could add that feature as well. I had fun with this in either case and I played it for quite a while. For that I thank you!

Very well made.

I thought this, and your other USA quiz were both made very well. The game and sound effects looked great. The menu screen for both of them was a little bland when compared to how the actual game looked though. I think you should have combined the two quizzes because they're aren't that big really.

Good but glitchy

This was really fun, despite it being short, but I also found some problems with glitches. When you get the first "50 exp" packet thing, (the one in the dead end) and then go down the opposite hallway there is a spot where you can stand and get unlimited exp. I don't know who else got this but I know I did. So when I leveled up to about level 35 or so in about 5 minutes, I countinued playing. That's when I got the second glitch. I went from one room to another but instead of going to the next room, I stayed in the same room and I couldn't leave. So those were the technical problems I faced. As for playability, I felt it was rather bland and didn't have much variety, which I usually like. However, it was a good quick dungeon nonetheless.

A map would help! I got lost a lot. But maybe it's just my sense of direction...

Asvegren responds:

Unfortunately, I do not know what is causing those glitches.

You know, they didn't have maps in Lord of the Rings ;) Also, the point was for you to get lost :P

Thanks for the constructive criticism.

Not much here

Well, it has only one course and only one sound effect. The graphics aren't half bad, but the car doesn't look that good. You need to add other cars to race, or if that isn't the direction you want to go, add more courses and some music to the background. You could also add powerups like speed boosts and more cars to choose from. This seems more like a quick minigame than anything else. My lowest lap time was 6.4 seconds.

Needs improvement

The main problem I had with this game was the difficulty. Already from level one, you had to squeeze the helicopter through very tight spaces. Plus, you died very eaisly, and it got very frustrating in longer levels. I hope that you can add some kind of health bar to make it better. There were bugs in the game too like skipping to the next level even when you die.

Well, it needs some work

I felt it was kinda tricky to push the blocks, because you have to be exactly lined up with it for it to move. The graphics were ok, but they could use some work. You should also make your character move faster, it gets boring fast when characters move too slow. But it is a good idea, so keep working on the game.

Jedidiah-1 responds:

To line up with the blocks you just have to release the arrow key and he will move into perfect position. It's more of tapping arrow keys at the right moment rather than holding them down.

It's a good idea...

Just not done very well. I like the 3D, that was good, and your system of leveling up was also fine, but I had the most problems with the battle system. I could never tell when an enemy was about to hit me, and whenever I got too close they vanished. When I started attacking them, I hit them from a far distance and I wasn't really sure when to attack or how close to be.

Scross responds:

thanks for your compliments and as I have said to loads of other people I am sorting it out! :)

It's violent? Then it has to be good!

Well, not always but this was still really fun. The second floor is the real part of the game and the rest...well, it felt more like an interactive movie. All you have to do is hold left and press space for a few seconds. If more of the floors had more interaction like the second one, this would be a really great game.

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